![]() ![]() As this is one of the few instant use plants that doesn't get its stalling capabilities via a stun, it is highly recommended you use this whenever possible. Hurrikale is a powerful plant, as its pushback is powerful enough to push all zombies in its lane close to (if not fully to) the edge of the lawn. Though when already using Shadow Peashooter, Sap Fling will be made redundant, so you will realistically not be using it much with Inferno. The cheap, reliable slowdown it provides can make for a strong boost to any setup's effectiveness. Sap-fling is an ever-important plant to any strategy, this includes those that utilize Inferno. This also makes for a better combo than most freeze plants (for example, Ice Bloom) as Snow Pea's high rate of fire makes losses to uptime on its chill or freeze far more minimal. However, since it's a freeze and not a stun, this still allows for Inferno to sweep up affected zombies, as the freeze is canceled on hit by the fire damage. While it doesn't have as much coverage as Shadow Peashooter, its chance to freeze can readily halt entire waves in place, similar to a stun. In a similar vein, Snow Pea can be used alongside Inferno to slowdown the zombies. Thus it's important to pace yourself when you are using this combo. This can prove harsh for Inferno's 25 second cooldown. However it's important to note that, due to the high coverage on its dps, it has a high tendency to cause the next wave of zombies to spawn more quickly. If you're planning to use Inferno in any capacity, it is highly recommended you pair it with Shadow Peashooter. The wide area of affect on its attacks (covering the full lane!) even allows it to cover Inferno's weakness against grouped zombies. While by itself, the slowdown it gives has downtime issues, using multiple in a lane will make it far more likely for the slowdown to be reapplied quickly (especially to zombies towards the back). Shadow Peashooter can make for a surprisingly strong combo with Inferno. So the plants here that are most recommended to use with Inferno includes the following: Goo Peashooter in particular lacks any meaningful synergy with Inferno due to a lack of coverage on its slowdown. ![]() However, it's important to note that not all plants on this list should be used alongside Inferno. Iceweed (while it uses a chill, the rate of fire will allow it to easily reapply said chill in very little time, making the potential loss of chill time minimal).Boingsetta (while she does use a chill, she is primarily here due to her potent knockback).Shadow Peashooter (preferably boosted via a Moonflower). ![]() With this in mind, a list of stalling plants that do not use a stun (or stun-adjacent mechanic) or chill/freeze contains the following: This means using any sort of stuns alongside Inferno will come with the heavy risk of it failing to function properly from time to time. However, there is an important downside when using Inferno, being that the tornado will fail to sweep up a zombie is stunned or buttered. Compare this to Primal Peashooter who has a 50% chance to knock a zombie back 1 tile every ~2.925 seconds. At level 1 it's able to sweep up a zombie roughly 1.4 tiles every ~6 seconds. Inferno gains another 50% more attack power and health (300% of initial).Īt first, Inferno is a seemingly powerful plant. Inferno's tornadoes can affect large zombies, losing speed on contact with gargantuars. Inferno gains another 50% more attack power and health (250% of initial). Inferno gains another 50% more attack power and health (200% of initial). Increases Inferno's tornado range by 2 tiles Inferno gains 50% more attack power and health (150% of initial). ![]() Increases Inferno's tornado range by 1 tile Applies to both normal and Plant Food states. He will also warm plants in a larger area as if he was at level 10 and the damage he deals to ice is increased to 500 damage. When boosted by Pepper-mint, both Inferno's normal and Plant Food fire tornadoes will do an additional 48 damage per tick. When fed with Plant Food, Inferno will create a stronger fire tornado which can also attract zombies in the adjacent lanes. Inferno gets so angry that he want to storm off, but he can't just leave, so he can only release tornadoes in order to lessen his stress. Sometimes the more you think of things the angrier you get, the angrier you get the more anxious you get. Plant features: brown plant, full of anger ![]()
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